Stop Killing Games Movement Gains Momentum Over Digital Ownership Debate

News Desk

News Desk

07 June 2026, 13:09

Stop Killing Games Movement Gains Momentum Over Digital Ownership Debate
[photo collected]

A growing consumer rights campaign is challenging video game publishers over a practice that can make purchased games unplayable once online servers are shut down.

The movement, known as Stop Killing Games, was launched in 2024 by YouTuber Ross Scott following Ubisoft’s decision to discontinue support for The Crew, an online-only racing game that attracted more than 12 million players during its lifetime. Once Ubisoft shut down the game’s servers, players lost access entirely.

In January, the campaign submitted a petition with nearly 1.3 million signatures to the European Commission. The initiative later received a public hearing in the European Parliament and is now awaiting a response from the Commission.

Supporters argue they are not asking companies to keep servers running indefinitely. Instead, they want publishers to provide end-of-life solutions, such as offline modes or tools that allow communities to continue operating games after official support ends.

The issue has become more significant as live-service games have grown in popularity. Titles that depend on online infrastructure can effectively disappear when publishers decide they are no longer commercially viable.

Industry groups have pushed back against the campaign. Video Games Europe, which represents major game publishers, says companies must retain the option to shut down online services when maintaining them is no longer practical and warns that additional requirements could increase development costs.

 

Ross Scott
Ross Scott, the Founder of the Stop Killing Games initiative. Source: BBC

 

The debate is also reaching lawmakers. The European Commission is expected to respond to the petition by July 27, while a proposed California bill would require publishers to keep games playable after online support ends or offer refunds to customers.

As digital ownership becomes a growing concern for players, the Stop Killing Games campaign has sparked a wider discussion about whether consumers truly own the games they purchase or merely license access to them. 

Source: BBC